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Rot

Beginning of this year I played "Keena - bridge of spirits" and I absolutely adored it. Since I wanted to experiment with Blender hair for some time I decided that the Rot would be a great character to practice.

I sculpted a quick (and dirty) basemesh in zBrush and decimated it with zRemsher, rigged it in Blender with the Auto Rig Pro Addon for posing and applied hair with the normal inbuild hair system.

For some more interesting Renders and because I love playing around with composition I decided to kitbash an environment using a mix of Botaniq and some Quixel assets and a Forest HDRI. Rendered with cycles :)