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Decay

I have been working on this project for fun and to start getting more into Blender. This is also the first time I attempted to do offline rendering with cycles and I am soooo in love overall with the Blender features!
I sculpted the stag in zBrush, baked some details in Marmoset, bought the environment assets, kitbashed everything together and rendered the scene in Blender. Post Process in Photoshop :)

Hardsurface Kitbash: https://gumroad.com/olegushenok?recommended_by=search#rIuNp
Scanned Rocks Pack: https://www.cubebrush.co/btrd3d?product_id=tx17uq
Ivy Pack: https://www.cubebrush.co/arvart-lit?product_id=hrjltw
check them out, they have cool stuff!