Alien Characters and scenes made for The Long Journey Home
I modeled these characters and rooms in 3ds Max, textured them in Photoshop and animated the characters in Akeytsu.
The overall scene and lighting were done in Unreal Engine 4.
Concept by Florian Schmoldt
Concept by Florian Schmoldt
Concept by Florian Schmoldt
Concept by Florian Schmoldt
Concept by Florian Schmoldt
Concept by Florian Schmoldt
The concept and model of this character was made by Thomas Vogel, as well as some of the mushrooms and tentacles in the back. I animated the character, added more Assets, placed them and created the lighting for the scene.
The concept and model of this character was made by Thomas Vogel, as well as some of the mushrooms and tentacles in the back. I animated the character, added more Assets, placed them and created the lighting for the scene.
This character was done by Florian Schmoldt. I created the rest of the scene.
This character was done by Florian Schmoldt. I created the rest of the scene.
This character was done by Florian Schmoldt. I animated it and created the rest of the scene.
This character was done by Florian Schmoldt. I animated it and created the rest of the scene.